Conditions #
Conditions are special Traits that have specific mechanical effects. Like most Traits, they can be removed with a diffculty 2 test, with 2 Momentum (as part of a successful action), or with Determination - unless noted otherwise.
These are the common ones, but you may come up with more during play. GM has final say over a condition’s effect and cost.
Bound X #
Character cannot move. Ranged attacks against them enjoy -1 difficulty. Removal is a difficulty X test, or costs X Momentum.
Burn X #
Character suffers X damage at the end of each round.
Haste X #
Character can move X extra zones when taking the Movement or Rush actions.
Prone #
Character cannot move. Ranged attacks against them suffer +1 difficulty, melee attacks enjoy -1 difficulty. Removal is a minor action.
Seized #
Character is held by another character, and remains within reach of them for the duration of the condition. They suffer +1 difficulty for attacking anyone else. Removal is a contest test.
Slow X #
The affected character must spend X Momentum when taking the Movement or Rush action.
Stunned #
The affected character cannot take actions. This condition ends at the end of the next round.