A Word on NPC Stats#
Mechanically, NPCs are similar to player characters, though they do have some differences that are worth mentioning:
Skills are the only attribute type they have (NPCs do not use styles). This makes running them a little smoother. When a mechanic affects the use of a style, think about how the NPC acts, fiction-wise.
Stress does not have to relate to the NPC’s Survive skill. In general, take their stats as-is (unless they have gained new equipment or effects aside from their starting point).
Actions are ready-made things the NPC can do. Those with a damage score are attacks, and require a Fight test as usual. Some require spending Chaos before taking them.
No Reactions. Unlike PCs, they cannot take reactions (unless specified otherwise).
Finally, they do not have Determination. That meta-currency is player-only.