Companions

Companions #

Companions are allied NPCs that have a special bond with one of the player characters. Usually they are animals, and can be gained by taking the Trusty Companion talent.

Doom Dog #

Two Heads ; Territorial


Skills: Fight 12, Move 10, Study 3, Survive 11, Talk 3, Operate 3
Focuses: Scent 4, Melee 4


Stress: 11


Abilities #

Protector: Allies within reach are Protected (+1 difficulty to attacks, does not stack).
Two Turns: Acts two times per round.


Actions #

  • Paws [Major Action]: 2 damage.

Ezekiella #

Mountain Goat ; Always Hungry


Skills: Fight 11, Move 11, Study 3, Survive 10, Talk 3, Operate 4
Focuses: Scent 3


Stress: 10


Abilities #

Climbing: Scale walls and stick to surfaces at ease.
Helper: Can assist allies within reach as a free action.
Brave Together: Ezekiella reduces by -2 any mental damage for herself and nearby allies.


Actions #

  • Horns [Major Action]: 2 damage.

Raven #

Ooh, shiny! ; Does Not Forget Faces


Skills: Fight 6, Move 10, Study 11, Survive 4, Talk 5, Operate 6
Focuses: Observation 4, Stealth 4, Thievery 3


Stress: 4


Abilities #

Airborne: Able to fly.


Actions #

  • Ravenous Beak [Major Action]: 2 damage.
  • Caw! [Major Action]: Create a distraction at the right time. All nearby enemies receive the trait Distracted until the end of the next round.