Companions #
Companions are allied NPCs that have a special bond with one of the player characters. Usually they are animals, and can be gained by taking the Trusty Companion talent.
Doom Dog #
Two Heads ; Territorial
Skills: Fight 12, Move 10, Study 3, Survive 11, Talk 3, Operate 3
Focuses: Scent 4, Melee 4
Stress: 11
Abilities #
Protector: Allies within reach are Protected (+1 difficulty to attacks, does not stack).
Two Turns: Acts two times per round.
Actions #
- Paws [Major Action]: 2 damage.
Ezekiella #
Mountain Goat ; Always Hungry
Skills: Fight 11, Move 11, Study 3, Survive 10, Talk 3, Operate 4
Focuses: Scent 3
Stress: 10
Abilities #
Climbing: Scale walls and stick to surfaces at ease.
Helper: Can assist allies within reach as a free action.
Brave Together: Ezekiella reduces by -2 any mental damage for herself and nearby allies.
Actions #
- Horns [Major Action]: 2 damage.
Raven #
Ooh, shiny! ; Does Not Forget Faces
Skills: Fight 6, Move 10, Study 11, Survive 4, Talk 5, Operate 6
Focuses: Observation 4, Stealth 4, Thievery 3
Stress: 4
Abilities #
Airborne: Able to fly.
Actions #
- Ravenous Beak [Major Action]: 2 damage.
- Caw! [Major Action]: Create a distraction at the right time. All nearby enemies receive the trait Distracted until the end of the next round.