Abilities

Abilities #

Abilities are special rules that apply to NPCs. While some may have unique abilities that are specific to them, the common ones are listed here.

Airborne #

This character can fly.


Aquatic #

This character can swim and breathe underwater.


Ashes to Gold #

Chaos may be spent instead of Mana.


Climbing #

This character can scale walls and stick to other surfaces at ease.


Defender #

This character can take the Defend reaction.


Determined #

This character can make a Determination use by spending 3 Chaos.


Helper #

This character can assist allies within reach as a free action.


Menacing X #

When the character enters a scene, add X Chaos.


Night Vision #

Can see through darkness and smoke. Ignore Traits that hinder sight.


Protector #

Allies within reach are Protected, attacks against them suffer +1 difficulty. This effect does not stack.


Passive Regeneration X #

The character recovers X stress at the start of each round.


Swarm #

This character is a swarm of small creatures. On skill tests, it rolls Xd20, where X is the amount of stress it can endure. As a minor action, it may split to multiple smaller swarms, or coalesce to a larger one, totalling the same stress. Any new swarm (smaller or larger) acts at the end of the next round. Swarms have no limit to the Bonus Damage Chaos use. They have a weakness to Blast and Zone affects (+2 damage, +1 difficulty).


Two Turns #

The character acts two times per round.


Wrathful #

The first time in combat the character reduces received damage to 2 by taking a negative Trait, it adds 2 Chaos.


Immune to X #

The character is unharmed by X.


Resistant to X #

The character is resistant to X. Related damage is reduced by -2, related difficulties are reduced by -1.


Weakness to X #

The character is sensitive to X. Related damage is increased by +2, related difficulties are increased by +1.