Abilities #
Abilities are special rules that apply to NPCs. While some may have unique abilities that are specific to them, the common ones are listed here.
Airborne #
This character can fly.
Aquatic #
This character can swim and breathe underwater.
Chaos as Mana #
Chaos may be spent instead of Mana.
Climbing #
This character can scale walls and stick to other surfaces at ease.
Determined #
This character can make a Determination use by spending 3 Chaos.
Helper #
This character can assist allies within reach as a free action.
Menacing X #
When the character enters a scene, add X Chaos.
Night Vision #
Can see through darkness and smoke. Ignore Traits that hinder sight.
Protector #
Allies within reach are Protected, attacks against them suffer +1 difficulty. This effect does not stack.
Passive Regeneration X #
The character recovers X stress at the start of each round.
Shooter #
The base difficulty for ranged attacks for this character is 1.
Swarm #
This character is a swarm of small creatures. On skill tests, it rolls Xd20, where X is the amount of stress it can endure. As a minor action, it may split to multiple smaller swarms, or coalesce to a larger one, totalling the same stress. Any new swarm (smaller or larger) acts at the next round. Swarms have no limit to the Bonus Damage Chaos use. They have a weakness to Blast and Zone affects (+2 damage, +1 difficulty).
Two Turns #
The character acts two times per round.
Wrathful X #
The first time in combat the character reduces received damage to 2 by taking a negative Trait, it adds 2 Chaos.
Immune to X #
The character is unharmed by X.
Resistant to X #
The character is resistant to X. Related damage is reduced by -2, related difficulties are reduced by -1.
Weakness to X #
The character is sensitive to X. Related damage is increased by +2, related difficulties are increased by +1.